Sweet Defeat
You are a duck living in a small town in Wisconsin. You have lived in peace until now, accepting food and protein powder from the kind townspeople. But today, the town's HOA has banned feeding the ducks. You decide to fight against the mostly bald people of the HOA and lift your mighty weapon - an apricot-flavored popsicle.
In this fast-paced platformer fighting, you speed through levels, completing different objectives. The levels each build off of each other, meaning that the final level of each set is one super large level.
Please note that some things will not work in the browser version. We recommend the application for more consistency.
Made by:
Wilka, Max, Luke, and Osei (High Gear and Omnipresence Studio) in the Code in The Schools Prodigy Advanced Game Design Program with help and guidance from Instructor Mr. Ferragamo.
The game changed a lot during development. While the game only has a single enemy type, it was originally suppose to have several more.
- Wilka largely handled the art direction and physics system, created the initial enemy code and HUD code, as well as debugging a lot of issues
- Max worked on enemy code.
- Luke did 99% of the level design and made a large portion of the code, as well as uploading the project versions and doing the devlogs.
- Osei made all audio design.
Updated | 13 hours ago |
Published | 10 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | InterestedSC2, funkyloader, notsoclasy, Astonished Gecko |
Genre | Platformer |
Made with | Godot |
Tags | 2D, duck, No AI, Pixel Art, Singleplayer |
Download
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Development log
- Version 1.0.113 hours ago
- Release 1.0.01 day ago
- Version 0.1.92 days ago
- Version 0.1.82 days ago
- Version 0.1.73 days ago
- Version 0.1.63 days ago
- Version 0.1.54 days ago
- Version 0.1.4 Hotfix 18 days ago
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