You are a duck living in a small town in Wisconsin. You have lived in peace until now, accepting food and protein powder from the kind townspeople. But today, the town's HOA has banned feeding the ducks. You decide to fight against the mostly bald people of the HOA and lift your mighty weapon - an apricot-flavored popsicle.

In this fast-paced platformer fighting, you speed through levels, completing different objectives. The levels each build off of each other, meaning that the final level of each set is one super large level. At the end of the entire world, there is a huge final level that combines all the previous sets.

It is controller compatible.

Please note that some things will not work in the browser version. We recommend the application for more consistency.

Omnipresence Studio Discord

Made by:
Wilka, Max, Luke, and Osei (High Gear and Omnipresence Studio) in the Code in The Schools Prodigy Advanced Game Design Program with help and guidance from Instructor Mr. Ferragamo.
The game changed a lot during development. While the game only has a single enemy type, it was originally suppose to have several more.

  • Wilka largely handled the art direction and physics system, created the initial enemy code and HUD code, as well as debugging some issues.
  • Max worked on enemy code and implementing the sound effects.
  • Luke did 99% of the level design and made a large portion of the code, as well as uploading the project versions and doing the devlogs. He also debugged a large portion of the problems.
  • Osei made all audio design.


Download

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Click download now to get access to the following files:

Windows Executable v1.1.1.zip 53 MB
Linux Executable v1.1.1.zip 47 MB
MacOs Executable v1.1.1.zip 76 MB

Development log

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Comments

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It's awesome I will beat it just you wait!