Version 0.1.1
Sweet Defeat » Devlog
Version 0.1.1
New additions:
- New music for 31 and H&S
- Added a saving feature for hide & seek that saves the nodes you have removed
- Added the above counter to the save files
- Added a background for level 1
- Made the background move as you do
- Changed a few objective prefixes
- Enemy: "Remove " -> "Defeat "
- Cooler: "Pickup " -> "Pick up "
- Made it so that you can wander around H&S mode if you have already completed it
- Made a few changes in level 29 to make it easier
- Increasing the radius of the attack circle from 41 to 55
- Moving some lasers
- Added a line in H&S that points to the nearest node ( optional )
Bug fixes:
- Lasers now give i-frames
- Fixed enemy velocity not being limited by the max speed while on ground
- Removed the laser's ability to count as ground
- Fixed title music not repeating on options and level select screens
- Made it so that you can again go backwards through H&S
Files
Web Executable v0.1.1.zip Play in browser
60 days ago
Windows Executable v0.1.1.zip 53 MB
60 days ago
Linux Executable v0.1.1.zip 47 MB
60 days ago
MacOs Executable v0.1.1.zip 76 MB
60 days ago
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Sweet Defeat
A duck armed with a popsicle gets revenge on the HOA
Status | Released |
Authors | Interested, funkyloader, notsoclasy, Astonished Gecko |
Genre | Platformer |
Tags | 2D, discord, duck, Godot, Indie, No AI, Pixel Art, Singleplayer, Speedrun |
Languages | English |
More posts
- Version 1.1.126 days ago
- Update 1.1.030 days ago
- Version 1.0.3 Hotfix 141 days ago
- Version 1.0.341 days ago
- Version 1.0.244 days ago
- Version 1.0.147 days ago
- Release 1.0.048 days ago
- Version 0.1.948 days ago
- Version 0.1.849 days ago
- Version 0.1.749 days ago
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